Scout Patrol Competition

Evening SectionDescriptionsPoint Guidance
Opening Ceremony
5 Points
– Prompt assembly behind the patrol flag.
– PL checks attendance.
– Quiet listening and respectful flag break
5 = prompt and ready;
3-4 = one reminder;
1-2 = several reminders;
0 = disruption prevents opening.
Closing Ceremony
5 Points
– Prompt assembly.
– Listening to notices.
– Respectful participation and dismissal.
5 = prompt and ready;
3-4 = one reminder;
1-2 = several reminders;
0 = disruption prevents closing.
Uniform
5 Points
– Scout shirt or agreed uniform.
– Group necker and woggle.
– Badges generally correctly placed.
– Suitable lower clothing and footwear.
Inspections should be brief, predictable and sensitive to explained circumstances.
Preparedness
5 Points
– Coat,
– Torch,
– Notebook,
– Suitable footwear,
– Spare clothing or requested equipment.
5 = Everyone remembers;
4 = most;
2-3 = around half;
 
Explained circumstances are treated fairly.
Participation
5 Points
– Everyone attempts the activity.
– Alternative roles are accepted where needed.
– Experienced Scouts allow others to practise.
Finishing last should not automatically produce a low score.
Effort and Perseverance
5 Points
– Continue after failure.
– Try another approach.
– Support a struggling member.
– Act on feedback and improve.
A patrol can earn full perseverance points even if it loses the challenge.
Teamwork
5 Points
– Share jobs.
– Listen to ideas.
– Take turns.
– Help less experienced members.
– Resolve disagreements calmly.
One Scout doing everything should result in fewer teamwork points.
PL/APL Leadership
5 Points
– Communicate clearly.
– Share responsibilities.
– Delegate.
– Remain calm and inclusive.
– Ask adults for help appropriately.
New leaders should receive credit for effort and improvement.
Conduct and Respect
10 Points
– Listen and follow safety instructions.
– Use respectful language.
– Care for equipment.
– Accept results.
– Respond well to reminders.
9-10 = consistently positive;
7-8 = minor issues;
4-6 = several reminders;
1-3 = repeated impact;
0 = serious shared behaviour.
Activity or Skills Result
10 Points
– Up to five additional points for teamwork, creativity, improvement, accuracy or skill development.10 = First;
8 = Second;
6 = Third;
4 = Fourth/completion;
2 = Genuine attempt
 
Performance should not dominate the entire weekly score.
Service and Initiative
5 Points
– Set out or clear equipment.
– Help another patrol appropriately.
– Collect litter.
– Welcome a visitor.
– Report damaged equipment.
– Show exceptional kindness.
Bonus points should recognise genuine initiative, not become automatic.